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<h1>pvrengine::Mesh Class Reference</h1>A class for holding information about renderable meshes.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="Mesh_8h-source.html">Mesh.h</a>&gt;</code>
<p>
Collaboration diagram for pvrengine::Mesh:<p><center><img src="classpvrengine_1_1Mesh__coll__graph.png" border="0" usemap="#pvrengine_1_1Mesh__coll__map" alt="Collaboration graph"></center>
<map name="pvrengine_1_1Mesh__coll__map">
<area href="classpvrengine_1_1Material.html" shape="rect" coords="204,161,340,188" alt="">
<area href="classpvrengine_1_1MaterialManager.html" shape="rect" coords="107,268,296,295" alt="">
<area href="classpvrengine_1_1UniformHandler.html" shape="rect" coords="7,7,191,33" alt="">
<area href="classdynamicArray.html" shape="rect" coords="215,7,391,33" alt="">
<area href="structpvrengine_1_1BoundingHex.html" shape="rect" coords="421,161,589,188" alt="">
<area href="structpvrengine_1_1Plane.html" shape="rect" coords="444,7,567,33" alt="">
<area href="structpvrengine_1_1BoundingBox.html" shape="rect" coords="613,161,781,188" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classpvrengine_1_1Mesh-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a0">Mesh</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a1">Mesh</a> (CPVRTModelPOD *psScene, const int iIndex, <a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> *pMaterialManager)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a2">~Mesh</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a3">draw</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>SPODNode *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a4">getNode</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a5">setWorldMatrix</a> (const PVRTMat4 &amp;mWorld)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a6">overlaps</a> (const <a class="el" href="structpvrengine_1_1BoundingHex.html">BoundingHex</a> &amp;sBoundingHex)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a7">setDrawMode</a> (const <a class="el" href="namespacepvrengine.html#a97">EDrawMode</a> eDrawMode)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="namespacepvrengine.html#a97">EDrawMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a8">getDrawMode</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>PVRTVec3&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a9">getCentre</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>VERTTYPE&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a10">getRadius</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1Material.html">Material</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a11">getMaterial</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>CPVRTString&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#a12">getDrawModeName</a> (const <a class="el" href="namespacepvrengine.html#a97">EDrawMode</a> eDrawMode) const </td></tr>

<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1Mesh.html#n0">operator&gt;</a> (const <a class="el" href="classpvrengine_1_1Mesh.html">Mesh</a> &amp;A, const <a class="el" href="classpvrengine_1_1Mesh.html">Mesh</a> &amp;B)</td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A class for holding information about renderable meshes. 
<p>
<dl compact><dt><b>Description:</b></dt><dd>A class for holding information about renderable meshes. </dd></dl>

<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="a0" doxytag="pvrengine::Mesh::Mesh" ></a><p>
<br><br><h3>Mesh</h3><br><div>
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          <td class="md" nowrap valign="top"> pvrengine::Mesh::Mesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>constructor </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="a1" doxytag="pvrengine::Mesh::Mesh" ></a><p>
<br><br><h3>Mesh</h3><br><div>
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          <td class="md" nowrap valign="top"> pvrengine::Mesh::Mesh </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">CPVRTModelPOD *&nbsp;</td>
          <td class="mdname" nowrap> <em>psScene</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const int&nbsp;</td>
          <td class="mdname" nowrap> <em>iIndex</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pMaterialManager</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

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    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>psScene</em>&nbsp;</td><td>- POD scene where this mesh came from </td></tr>
    <tr><td valign=top><em>iIndex</em>&nbsp;</td><td>- index into mesh list in the POD scene </td></tr>
    <tr><td valign=top><em>pMaterialManager</em>&nbsp;</td><td>- manager for this material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>constructor from POD structs </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a2" doxytag="pvrengine::Mesh::~Mesh" ></a><p>
<br><br><h3>~Mesh</h3><br><div>
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          <td class="md" nowrap valign="top"> pvrengine::Mesh::~<a class="el" href="classpvrengine_1_1Mesh.html">Mesh</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>destructor </dd></dl>
    </td>
  </tr>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a3" doxytag="pvrengine::Mesh::draw" ></a><p>
<br><br><h3>draw</h3><br><div>
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          <td class="md" nowrap valign="top"> void pvrengine::Mesh::draw </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>draws the mesh according to whatever drawmode is current </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="a9" doxytag="pvrengine::Mesh::getCentre" ></a><p>
<br><br><h3>getCentre</h3><br><div>
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          <td class="md" nowrap valign="top"> PVRTVec3 pvrengine::Mesh::getCentre </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

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    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>gets the 'centre' point for this mesh </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a8" doxytag="pvrengine::Mesh::getDrawMode" ></a><p>
<br><br><h3>getDrawMode</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="namespacepvrengine.html#a97">EDrawMode</a> pvrengine::Mesh::getDrawMode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>Gets the draw mode for this mesh </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a12" doxytag="pvrengine::Mesh::getDrawModeName" ></a><p>
<br><br><h3>getDrawModeName</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> CPVRTString pvrengine::Mesh::getDrawModeName </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespacepvrengine.html#a97">EDrawMode</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>eDrawMode</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

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    </td>
  </tr>
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    <td>
      &nbsp;
    </td>
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<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>eDrawMode</em>&nbsp;</td><td>the desired drawmode </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>A string for the passed drawmode </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Retrieves a human readable string for the given DrawMode </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="a11" doxytag="pvrengine::Mesh::getMaterial" ></a><p>
<br><br><h3>getMaterial</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1Material.html">Material</a>* pvrengine::Mesh::getMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

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    </td>
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      &nbsp;
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<p>
<dl compact><dt><b>Description:</b></dt><dd>Gets the <a class="el" href="classpvrengine_1_1Material.html">Material</a> for this mesh </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="a4" doxytag="pvrengine::Mesh::getNode" ></a><p>
<br><br><h3>getNode</h3><br><div>
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          <td class="md" nowrap valign="top"> SPODNode* pvrengine::Mesh::getNode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

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    </td>
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<p>
<dl compact><dt><b>Returns:</b></dt><dd>POD node associated with this mesh </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Retrieves the POD node associated with this mesh object </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a10" doxytag="pvrengine::Mesh::getRadius" ></a><p>
<br><br><h3>getRadius</h3><br><div>
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          <td class="md" nowrap valign="top"> VERTTYPE pvrengine::Mesh::getRadius </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
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    </td>
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<dl compact><dt><b>Description:</b></dt><dd>Gets the radius for this mesh </dd></dl>
    </td>
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<a class="anchor" name="a6" doxytag="pvrengine::Mesh::overlaps" ></a><p>
<br><br><h3>overlaps</h3><br><div>
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          <td class="md" nowrap valign="top"> bool pvrengine::Mesh::overlaps </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="structpvrengine_1_1BoundingHex.html">BoundingHex</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>sBoundingHex</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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      &nbsp;
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<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>sBoundingHex</em>&nbsp;</td><td>The bounding volume to test against </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>true if this mesh overlaps the passed volume </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Determines whether there is an intersection between this mesh and the passed bounding volume. The test used is rather crude at the moment. </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="a7" doxytag="pvrengine::Mesh::setDrawMode" ></a><p>
<br><br><h3>setDrawMode</h3><br><div>
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          <td class="md" nowrap valign="top"> bool pvrengine::Mesh::setDrawMode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="namespacepvrengine.html#a97">EDrawMode</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>eDrawMode</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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      &nbsp;
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<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>eDrawMode</em>&nbsp;</td><td>the desired rendering method </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>whether the chosen mode has been successfully set </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Sets how a mesh is rendered </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="a5" doxytag="pvrengine::Mesh::setWorldMatrix" ></a><p>
<br><br><h3>setWorldMatrix</h3><br><div>
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          <td class="md" nowrap valign="top"> void pvrengine::Mesh::setWorldMatrix </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const PVRTMat4 &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>mWorld</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

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    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>mWorld</em>&nbsp;</td><td>The world matrix to set to </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>Sets the world matrix for this mesh object </dd></dl>
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<hr><h2>Friends And Related Function Documentation</h2>
<a class="anchor" name="n0" doxytag="pvrengine::Mesh::operator>" ></a><p>
<br><br><h3>operator></h3><br><div>
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          <td class="md" nowrap valign="top"> bool operator&gt; </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="classpvrengine_1_1Mesh.html">Mesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>A</em>, </td>
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          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const <a class="el" href="classpvrengine_1_1Mesh.html">Mesh</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>B</em></td>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [friend]</code></td>
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      &nbsp;
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<p>
<dl compact><dt><b>Description:</b></dt><dd>Used for sorting meshes by comparing against Materials used </dd></dl>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="Mesh_8h-source.html">Mesh.h</a></ul>
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